Modular Gaming Components 5 - Otherkind Dice
The last couple of modular components have been fairly vague, and nothing specifically mechanical about them. So this time I'm going to add something back a bit more crunchy back into the list. I love Otherkind Dice. I first mentioned the concept back in 2009 , then revisited it in 2010 when I first designed the game FUBAR ( Available for free over on DrivethruRPG ). I looked at is as a concept called Danger Dice back in 2011, and indicated that is was my favourite game mechanic back in 2018. I even revisited the concept earlier this year when I went through the process of designing a game from scratch. The idea is simple and can basically be applied to most games that have a resolution system based on determining the outcome of specific actions and tasks, rather than focusing on the outcome of entire conflicts. That's a pretty weighty sentence, and after all the academic papers that I've been reading over the past few weeks it's kind of to be expected, but I'